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Render a neutral turntable

VFX & animationBlender 5.2Claude Code3 of 5 parts attached

Published by Benchy

benchy use neutral-turntable

Runs on Blender 5.2 with Claude Code and the Benchy MCP server. Without Blender you can still read every part of this page.

Licensed MIT. The benchy use command is documented here and not built yet; the canvas works today and will tell you what your machine is missing.

Setup

Blender
5.2
Renderer
Cycles, 64 samples, denoised
MCP server
Benchy MCP
Agent
Claude Code
Tokens
Not recorded

About

A paid listing shows a turntable instead of an interactive viewer, because a viewer hands out the geometry. That makes the clip part of the product, so the settings that produce it belong in the template rather than in someone's memory.

Contents

Parts by role. A part nobody has made yet stays in this list and says so.

  • Native sourceScene with camera and light rignot attached yet
  • Agent skillrender-a-turntable
  • DocumentationRun notes and the settings table
  • PreviewTurntable clip and its first framenot attached yet
  • License or noticeMIT

Run notes

  • An HDRI pulled from the web made the clip unreproducible the moment the URL moved. The rig is local and in the file.
  • The object rotates, not the camera. Rotating the camera moved the specular highlights with it and the clip read as a wobble.

Skill

Licensed MIT. Readable without an account, on every template.

---
name: render-a-turntable
description: Set up a neutral turntable clip of a finished model, with fixed framing and reproducible output settings.
license: MIT
---

# Render a turntable

A turntable is the hero on a paid listing, where an interactive viewer would
hand out the geometry. It needs to be the same every time.

## What you need

- Blender 5.2 with Cycles available.
- The finished model, already scaled and oriented.

## Steps

1. Import the model and frame it so the longest dimension fills 80 percent of
   the frame height. Report the camera distance you chose and why.
2. Add a three-point neutral light rig. No HDRI from the internet: the output
   has to be reproducible from this file alone.
3. Rotate the object, not the camera, 360 degrees over 120 frames.
4. Render at 1080x1080, 64 samples, with denoising on. Report the estimated wall
   time before starting and ask before rendering if it is over ten minutes.
5. Write the first frame out separately. That frame is the link preview, and it
   is the reason the settings above are fixed.

## What this does not do

It does not composite, grade or add a logo. It produces a neutral clip and a
still.

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