Render a neutral turntable
Published by Benchy
benchy use neutral-turntable
Runs on Blender 5.2 with Claude Code and the Benchy MCP server. Without Blender you can still read every part of this page.
Licensed MIT. The benchy use command is documented here and not built yet; the canvas works today and will tell you what your machine is missing.
Setup
- Blender
- 5.2
- Renderer
- Cycles, 64 samples, denoised
- MCP server
- Benchy MCP
- Agent
- Claude Code
- Tokens
- Not recorded
About
A paid listing shows a turntable instead of an interactive viewer, because a viewer hands out the geometry. That makes the clip part of the product, so the settings that produce it belong in the template rather than in someone's memory.
Contents
Parts by role. A part nobody has made yet stays in this list and says so.
- Native sourceScene with camera and light rig — not attached yet
- Agent skillrender-a-turntable
- DocumentationRun notes and the settings table
- PreviewTurntable clip and its first frame — not attached yet
- License or noticeMIT
Run notes
- An HDRI pulled from the web made the clip unreproducible the moment the URL moved. The rig is local and in the file.
- The object rotates, not the camera. Rotating the camera moved the specular highlights with it and the clip read as a wobble.
Skill
Licensed MIT. Readable without an account, on every template.
--- name: render-a-turntable description: Set up a neutral turntable clip of a finished model, with fixed framing and reproducible output settings. license: MIT --- # Render a turntable A turntable is the hero on a paid listing, where an interactive viewer would hand out the geometry. It needs to be the same every time. ## What you need - Blender 5.2 with Cycles available. - The finished model, already scaled and oriented. ## Steps 1. Import the model and frame it so the longest dimension fills 80 percent of the frame height. Report the camera distance you chose and why. 2. Add a three-point neutral light rig. No HDRI from the internet: the output has to be reproducible from this file alone. 3. Rotate the object, not the camera, 360 degrees over 120 frames. 4. Render at 1080x1080, 64 samples, with denoising on. Report the estimated wall time before starting and ask before rendering if it is over ten minutes. 5. Write the first frame out separately. That frame is the link preview, and it is the reason the settings above are fixed. ## What this does not do It does not composite, grade or add a logo. It produces a neutral clip and a still.