Getting started
Start here if you have just signed up: what to do first, and in what order.
Create your account
Sign up at benchy.studio with Google or an email address and password. The same account signs you in to Studio, Benchy Desktop and World.
During early access, sign-up is by invitation. An invitation to a workspace or a canvas lets you sign up straight away; otherwise sign-up takes you to early access to join the list, and you can sign up once Benchy approves your address.
Your home workspace
Signing up makes your home workspace, named after your first name. Start more, for example one per client, from the workspace row in the account menu. See Workspaces.
Start a project
Everything you make lives in a project. Choose New project, or open a folder in Benchy Desktop to pair it with a project in the workspace Desktop is signed in to.
Drop in files of any kind; each keeps its versions. Then write a few lines in BENCHY.md about what the project is for — Benchy and any other agent read it before they start.
Screenshot: a new project, with BENCHY.md open beside its files.
Ask Benchy
Open a chat in the project and say what you want: “Plan a wall bracket for a 12 mm dowel”, or “Make three colour options of this logo”. Type @ to point at a file or an Element, and / to run a skill.
Benchy asks before changing anything, and what it makes lands in the project's Made by Benchy folder. Your chat stays private until you share it.
Short clip: asking Benchy for a part, then approving the change it offers.
Bring people in
The workspace owner invites teammates by email, as Can edit or Can view. Anyone who can edit a project, chat, canvas or doc can invite an outsider as a guest on that one thing. Your private chats, My files, private projects and memories stay yours. See Members and guests and Editors.
Bring your own agent
Claude Code, Codex, Cursor and other agents connect over MCP, each in one workspace you choose and never with more access than you have. See Connect your agent.
Next steps
- How Benchy works: the few rules behind everything.
- Print planning: plan a print on a canvas, or tune one on your Mac.
- Upload a model: share or sell it on World.